@startuml
sprite $cloud_moon_rain [48x48/16] {
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!define FA6_CLOUD_MOON_RAIN(_alias) ENTITY(rectangle,black,cloud_moon_rain,_alias,FA6 CLOUD_MOON_RAIN)
!define FA6_CLOUD_MOON_RAIN(_alias, _label) ENTITY(rectangle,black,cloud_moon_rain,_label, _alias,FA6 CLOUD_MOON_RAIN)
!define FA6_CLOUD_MOON_RAIN(_alias, _label, _shape) ENTITY(_shape,black,cloud_moon_rain,_label, _alias,FA6 CLOUD_MOON_RAIN)
!define FA6_CLOUD_MOON_RAIN(_alias, _label, _shape, _color) ENTITY(_shape,_color,cloud_moon_rain,_label, _alias,FA6 CLOUD_MOON_RAIN)
skinparam folderBackgroundColor<<FA6 CLOUD_MOON_RAIN>> White
@enduml